Update from January 20. Corin Bushe confirmed that she leaves BioWare and structures EA generally. According to her, she quits voluntarily in order to engage in another project.

I did what I had to BioWare – Come and help restore order on the ship. I love Dragon Age And BioWare, Therefore, the chance to return the game inherent in a single RPG to the game has become for me the privilege of my whole life. It was not easy to achieve this, since usually the titles with such a random development cycle do not get to the release and are even less often good. But our team managed to do everything. It was not easy and affected me.

Busha I switched to another project, as I received an offer, "which is difficult to refuse". The specialist did not voice the details, but nevertheless hinted that it was CRPG, the developers of which "support the tradition of creating magnificent characters".

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Original news. There was a rumor that the game director Dragon Age: The Veilguard Corin Bushe (Corinne Busche) will leave BioWare Over the next weeks. First, the journalist confirmed the information Jeff Grabb (Jeff Grubb), and later they started talking about this in Eurogamer with reference to their sources.

Busha I got up at the helm Dragon Age: The Veilguard in February 2022 and together with the creative leader John Epler (John Epler) controlled the final development stage. The game itself has been in production for almost ten years and survived several restarts.

Before led the development The VeilGuard, Busha I worked in Electronic Arts For 18 years, as a designer and design manager. She put a hand in several games like The Sims 3 and The Sims 4 .

Sales data "On guard of the veil" No, but it is believed that the game could not surpass expectations EA. As they write in Eurogamer, financial indicators are not the main factor that influenced the care Busha. As understood in the media, other changes in BioWare Not yet planned.

After the release Dragon Age: The Veilguard team BioWare I switched to the development of the next Mass Effect .

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Francesco Montagnino

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