Ubisoft reported on my indicators for the first quarter of the financial year 2019–20. The results of the company surpassed its expectations, and the main sources of success were Assassin’s Creed: Odyssey And Tom Clancy’s Rainbow Six Siege.
General results
• In the first three months of the financial year, the revenue of the publishing house amounted to 314.2 million euros (a year earlier – 381.5 million).
• 86.7 % income (272.5 million) the company earned thanks to the games that have been published earlier.
• The share of revenue from digital sales has significantly increased – this year it reached 93.1 % (292.4 million), while in the first quarter of the last financial year, the “figure” brought Ubisoft 75.2 % income.
• almost half of the revenue in the first three months (47.9 %, 150.4 million euros) – income from the sale of seasonal subscriptions, DLC and in -game goods.
• The distribution of revenue on the platforms looks like this (in brackets – indicators for the first quarter of the financial year 2018-19):
– PlayStation 4: 31 % (38).
– Xbox One: 18 % (22).
– PC: 34 % (24).
– Nintendo Switch: 5 % (5).
– Mobile devices: 7 % (7).
– Xbox 360, PS3, WII, WII U: 0 % (1).
The results of individual games
• Comparing the indicators Assassin’s Creed: Odyssey And Origins for the first quarter, the company noted that "Odyssey" The daily activity of the players, income from intra -game sales and the percentage of copies sold from the total number of shipments are much higher.
• U Rainbow Six Siege, Compared to the first three months of last year, user activity and revenue from intra -game sales have also increased.
• Ubisoft Name Tom Clancy’s The Division 2 The largest hit over the past months of 2019. The footnote explains that we are talking about the number of copies sold from January to June.
• It is curious that successes Far Cry: New Dawn The publisher did not boast – apparently, the shooter did not perform too well.
Forecasts
• for the second quarter of the financial year 2019–20 Ubisoft plans to earn 310 million euros revenue – about 15 % less than in the same period last year.
• Forecasts for the year remained the same – about 2.185 billion euros of income and 480 million profit.
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Tom Clancy’s Rainbow Six: Siege
Tom Clancy’s The Division 2
Assassin’s Creed: Odyssey
The best comments
If we consider those ridiculous DLC valuable content, then in the Odyssey such a good one needed three times more. A pack of quests, mercenaries, bosses, costumes – all for free, only costumes in Lutboxes.
You see how in the comments they defend not only the microtransactions in the games for full prime, but affecting the gameplay of microtransactions in the games for full prime, and you understand that the question is “why the industry in such shit is even somehow appropriate. For the answer before the eyes.
By the way, I saw how the same arguments in the style of “yes not so much and affects the gameplay” and “Yes, I was used to protect the Lutbox in Battlefront 2. It is strange that EA was scolded, although she did about the same as Jubisoft.
• Comparing the indicators of Assassin’s https://sistersitescasino.co.uk/casinos/plaza-royal-casino/ Creed: Odyssey and Origins in the first quarter, the company notes that the Odyssey has sharply increased daily activity, intra -game sales income and the percentage of copies sold from the total number of shipments.
I don’t even know whether it is worth talking again, but this is a single game, what the fuck is there bloodsuckers Intra -game sales? How we got it?
No need to confuse “does not affect the damage inflicted in a second” and “do not affect anything in the game”. Appearance directly affects the atmosphere of the game and the identification of the character with himself, as well as the attitude and general intelligence. When issuing paid cosmetics, there will always be artificial damage to intra -game free cosmetics, or in appearance, that only the rubbish will be free (as in the Poe), or in the time of its receipt (both expression, or pay, or for Grinda, you yourself also do not correctly, this developer forces you to choose).
There are many games, both sessions and MMOs, in which, because of one armor with a steep appearance, people of Grindili for months (artifacts in Vova and general cosmetics in the game), but in Gothic 2 to the mercenaries in childhood joined only because the armor of the dragon hunter looked cool in my opinion in my opinion.
If something is sold in the game, then the developer must think through the moves in advance, which is why a person will want to buy goods. I need to sell boosts of experience? Let’s make opponents a couple of lvlov higher several times more just like that. We want to sell a steep emergence? Let’s pay less attention to her in the game itself.
I am now passing the games, starting from the second part (the first one was long), and it is very clearly visible how with each game the monetization system is still becoming Diver and there, and then it only gets worse. And if something is forgiven now, then in the next game of the assassin this aspect will be even more operated.
When the main trilogy ended there? The game has changed – became ARPG, come to terms with this.
The Witcher 3, by the way, works on the same system as Elex, if Gothic was remembered. Wherever you decide to go too far – you will get Luley from any homeless manner with a stick.
Well, Odyssey is really not bad, Orijing was of course much more atmospheric, but the adventures of Alexios are also norms.
Yeah. After all, drink-tu-win is available only to weak players. No one else can just take and buy Uberkill/Uberpushka/Uberruna/Uberdermo to bend everyone in a row. Well, of course, this is very honest and noble in relation to other players (weak or not) who suck Bibu since the Old Man with the Mamenkina Creditatka went to the server and a reed-tu-velnil to all by tomatoes.
And in most of these games he is correct. If the game is a jerking off, then this does not mean that the balance is capitalized in it and you must buy all shit for real in order to at least somehow export. Just a game – jerk off. Popular direction today. Yes, even the third Gothic was at one time jerky. With all the ensuing pros and cons of. Microtransactions in the singles then did not exist at all. And the balance … So in the first witcher there was a broken balance (and indeed a lot where). Still without microtransactions. Most singles – balance can abuse and break it completely. And the broken balance in the cartoon is just a big problem. Abuez does not interfere with anyone in the single (non -signs on you will not complain and even insults will not be hidden). But in the cartoon it allows you to humiliate everyone and everything. Accordingly, the situation turns out that % of your victories does not depend on skill, but on the length of the wallet.
Well, don’t pay. Or you have representatives of the anniversary with machine guns at home there? Threaten to take it to the basement and shoot with the whole family if you do not buy a booster of experience in the Odyssey? Such booster in the game is needed so that those who do not like to play the jerk off will go quickly. That is, for the convenience of a certain type of players. Although then of course the question pops up-why at all to buy a gear game? The game is quietly passing without them. I’m in the origins that I did not spend a dime in the in -game Magaze in the Odyssey. I never took the chests for the in -game currency. I went through both parts without problems. At the origins even knocked out platinum.
No, because, all this can be reached by a pharma, as in any other game. In a witcher, you will not get all the sets of all schools of the third level without a pharma, in Skyrim you will not be able to enchant yourself cool dadric armor without a pharma, in divinity, you will not be able to scrap yourself a cool weapon without a pharma, etc.D.
Free there were 3 skins and two small quests, by the way, the anniversary of the origins and Odyssey imported a lot of free quests. At least 3 have already been marked on my map.
The CS can be called a separate game only with a swallow, nod with his 15h on the campaign in the genre of Arp also does not pull on a separate game, and these are the surprise, an addition about Atlandita in the Odyssey in duration is comparable to nod 🙂
Well, take it over 50, you can. I do not pursue the plot, but I explored the world, good is interesting. The latest games about the assassin are large in passing, you can’t run in 8 hours, although there are 12 hours of passage for YouTube for 12 hours. You should not exaggerate the importance of the store and its significance for passing, but in general it is better to play at first, there is NOD 31-32 as always chopped the truth, and in the end did not even play the game
If there is a desire to pass the plot, and not to perform mmous quests in the style of "bring the deeum of bear ass" – then it is hard. Because you regularly come across. that the next quest is two/five/ten levels higher. And therefore, you have to grind, performing the very dull monotonous quests (for the sake of fairness, the plot quests are not very better in the Odyssey). Moreover, how many people who could not stand it and bought Busts to the Exp, and they all believed that the game became more fun with Busts. And in fact, the game is originally designed for the speed of pumping that boosts give. Just then artificially slowed down. Well, as they do in shitty fritidal grindows. Only here for full prime.
The pumping in AC was still from the second part, I keep in the know, so to speak. For “saving time” in BF at that time, few reacted, some did not even know about its existence.
“UNITY) was made by the“ Little Great Flows ”, and hence a bunch of bugs, figs and a bunch of bugs and.T.D and.T.p. Pumping on this did not affect at all.
Maybe right now they will throw slippers, but now I would not refuse such a system in a witcher. Because the world and the atmosphere are amazing there, I was very upset when I closed the last quest and realized that the world died at that moment. Wherever I go, I will not see anything except the dead eyes of the blanks. There is a movement constantly going on. Camps of bandits, Spartans and Athenians appear and disappear. Drove at sea, mercenaries run, the territories are moving from one to others and vice versa, and small assignments are healed, this allows you to linger in the game a little longer than the main content is enough. Moreover, even mini tasks, they are contextually attached and tell small, but stories. Imagine that if the contracts were replenished in a witcher, it would be possible to just travel around the world, fulfilling contracts and playing Gwint, I would then play a minimum of it at least in it.
Even with a difference of one level, the battle with the captain turns into Drochevo, especially at the beginning of the game, when you still do not really have perks. Yes, to kill the enemy 1 on 1 is not a problem, but he has so many hits, and the challenge of the fighting is so zero that at the end of the battle you begin to peck your nose. A fight with several enemies often pours into the Benny Hill show with races around the house – Fortunately, the opponents are ripe and lose you, even if you are sitting in the only bush on the district.
